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Very good, I like it!
for those who are going to use it in godot 4, just copy the "addons/crt_shader/CRTShader.shader" and add the following line along with the other variables:
uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmap;
Fixed! (just a year later)
please make a version for godot 4
It's amazing
This works great! Reminder to set the shaders as children of a canvas layer to get the effect following the camera.
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Very good, I like it!
for those who are going to use it in godot 4, just copy the "addons/crt_shader/CRTShader.shader" and add the following line along with the other variables:
uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmap;
Fixed! (just a year later)
please make a version for godot 4
It's amazing
This works great! Reminder to set the shaders as children of a canvas layer to get the effect following the camera.