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(1 edit) (+1)

Very good, I like it!

(+7)

for those who are going to use it in godot 4, just copy the "addons/crt_shader/CRTShader.shader" and add the following line along with the other variables: 

uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmap;

Fixed! (just a year later)

(+1)

please make a version for godot 4

(+1)

It's amazing 

(+2)

This works great! Reminder to set the shaders as children of a canvas layer to get the effect following the camera.